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DG SystemsBytemaster
 System Cards
 Keyboard
 Printer A & B
 Phideck
 Disk Drives
 Documentation
 Software
 Flyers
 Magazine Ads
 
Mark-8 MinicomputerApple-1
 MOS Kim-1
 V C F
 Imsai 8080
 Kenbak-1
 TV Typewriter
 LSI ADM-3A
 ASR-33
 The Digital Group
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    | Digital Group Software The Digital Group offered a wide variety software
      applications for the Z80 and 8080 systems (sadly, none for the other
      processors they sold). The offerings exceeded those of most other hardware manufactures. DG was really on the cusp of world domination in
      1976-77! They were far ahead of the pack for a very
      long time--until they stumbled! Much of the success they did enjoy was
      attributable to the software packages available at the time.  This page has screen-shot examples of several running
      programs and downloadable files for software documentation, as well as
      audio image files in the mp3 format to load the program on to your own
      Digital Group computer system. If you do not own a Digital Group computer,
      you can listen to what DG owners listened to while loading software those
      many years ago!  Please Be Kind... I have limited bandwidth! Download only what you know you
      want or need, and take your time--only download what you need right now,
      then save what you download so you need not download it again. Thanks, and
      enjoy!
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          |  A small sampling of DG software and media
 
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    | Notes on Audio Image Files These files are the software for
Digital Group Z80 audio based systems. Play directly from your PC or a CD player. Connect the output from your PC audio card to the dg
system audio input. Set your PC volume controls to maximum (For most PC audio
cards) - this can be done by clicking the speaker icon in the system tray, and
raising the wav and master sliders to max. Start the audio
file playback, wait 1-2 seconds and then
press the RESET button on your dg system. These files are color coded according
      to source: 
  Analog
  Copies  These files are direct
  copies from an audio cassette, converted directly to mp3 format. Some are readable, some
  are not. Some of the cassette's were in poor shape, and were only getting
  worse with time.By copying to the PC, the data has been preserved as-is and
  gives me more time to recover it before the tapes degraded further. The files
  were played into the PC using a professional tape deck of extraordinary
  quality. Some of these files are unreadable without
  errors. Many or the images here contain several data bursts as originally
  supplied. the "OpSys" tapes for example, contained several programs
  on one tape. These images have been recorded into a single file, so keep
  listening! You may find something new! 
  Digital
  Copies These files were read into a digital group computer, checked to
  some degree, then saved directly to the wav digital format, then converted to mp3's.
  For the most part, these should all work.
 Although there are no disk images here,
      most DG software had provision to run on audio based systems. So, with
      only a few possible exceptions, I will be able to save even "disk
      only" titles to audio images. Look for more titles--eventually! | 
        
          | Creating a Digital Copy Copying programs from the
            original audiocassette to wav or mp3 files is tedious and time
            consuming! Here is how it has been done with these files: First, the program is loaded
            into a working Digital Group system from an audiocassette or wav
            file and is briefly checked for proper operation, this is often only
            a cursory testing! In some cases, the software has the option to
            self-copy. If this is the case, the next step is skipped. A special program copier, is
            loaded into the DG machine from a wav file. The application software
            is then loaded, again, by cassette into the program’s buffer
            memory. The program is then examined for memory usage, and that
            information is used to set the cassette write extents automatically. From there, the data is
            dumped via the cassette write command to the audio board in my late
            model PC, and saved to wav format. I then use an application called Goldwave
            to run the file through a low-pass filter to clean it up a bit. After this is done, I test
            the application for a good load from the wav file. Sometimes I test
            a little further, sometimes I don’t… The file is then converted
            to mp3 format to save on disk space.  Although I have made an
            attempt to verify most of the programs, it is not always practical
            to verify every one and/or every aspect of each program. As a
            result, some programs may contain bugs. Either original bugs from
            the original software developers, or those that have crept in from
            the conversion process. Also, some programs just won’t load at
            all. Maybe reading them into the copy program and then repairing the
            damaged data areas manually can save them, or maybe further
            processing of the audio image may be helpful. I don’t know, but
            for this reason, unreadable analog copies are available with the
            notation “unreadable”. |  |  
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    |  Software Applications, Documentation, and Screen-Shots:
 
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    | Business Basic 1.0 by
      MicroWorks was an expansion of Digital Groups MAXI-BASIC, and added some
      much needed features for weary programmers. One new feature was AUTO numbering
      of lines. What a pain it was to do that manually! Another was the
      TRACE statement for debugging. Other features were geared for the business
      user and programmers of business applications for saving and retrieving
      data from the Phi-Deck tape drives. In my search for documentation for V1.0, I found one of the authors,
      Gary Shell.  Click here to read his story of
      MicroWorks. businessbasic_1_0.pdf
      - 1.0 Meg Low quality scan, done long ago.bus_basic_1-2_changes.pdf
      - 321 KB  What's new in Version 2.0.
 businessbasic_2_2.pdf
      - 2.2 Meg Ditto
 BusinessBasic1_0.mp3
      - 1.9 Meg Obviously, this analog copy works. :)
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    | WOPROC 1.0 
      A contraction of "Word Processor", was written
      by Jerry Nix. This was an early word processor program that offered a
      valid reason to own a computer. The ability to write, save, modify, format
      and print documents was absolutely fantastic for a typewriter based world!
      You youngsters have no idea! :) Although the program was greeted with great fanfare, the reality
      included some frustration. Not for lack of features, they were great, but for the
      problems! This was not unusual for programs of the day, but
      WOPROC could eat your document and your sanity, if you were unlucky enough
      to find a bug. MANUSCRIPTOR, another word processing application, received rave reviews. This was
      MicroWorks' flawless entry into word processing. I do not have a copy, but
      I sure would like one! If you can help, let me know! woproc.pdf
      - 1.2 Meg  woproc.mp3
      - 3.9 Meg Audio based (Cassette side 2)
      woproc_phimon_version.mp3
      - 3.9 Meg Phideck based (Cassette side 1)
 woproc-ascii_art-spock-by_bryan.mp3 -
      374 KB Click to see
      Spock.
 woproc-alternate_source.mp3
      - 3.8 Meg Audio based from 2nd source.
 
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    | GALAXY was Scelbi's
      version of the popular computer game based on the '60's TV series Star
      Trek. They didn't invent the game, just this version. Star Trek was a
      frequently played game on college computers in the seventies. When I was a young nerd,
      I used to
      drag my friends to the local college to play it on
      the computers in the library--until we were chased out. Repeatedly. There was no live action, everything was text based. It was a game of
      strategy and played like a game of chess. You made a move, the Klingons
      made a move, etc. My boys have played Age of Empires on their computers, this was
      a type of very early forerunner. galaxy_z80.pdf
      - 333 KB The DG instructions, no source listing.galaxy_6800.pdf
      - 35.2 Meg Big file! Hey! a 6800 program! Not ported for a DG system.
      :(
 galaxy_game_8008-8080.pdf
      - 23.1 Meg Another big file, not the DG version here, but the
      original. Good reading :)
 galaxy_universal.mp3
      - 2.1 Meggalaxy-32char.mp3
      - 1.5 Meg
 Galaxy-32char.mp3
      - 704 KB
 
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    | Real Time Lunar Lander
      was a pretty good simulation game for owners of early computers. ...You
      are in a space capsule headed to the moon when your flight computer
      fails... the challenge is to land safely on the lunar surface by
      controlling thrusters with limited fuel, fighting gravity and inertia.
      Avoid rocks and mountains, and don't tip over or hit too hard! Just
      because the graphics are crude by today's standards, do not assume this is
      easy! You can spend hours playing and never make it down alive once. Gives
      you a healthy respect for the real astronauts. Early programmers took pride in the accuracy of the formulas used to
      compute the simulation. LunarLander.pdf
      - 736 KB LunarLander-RT.mp3
      - 844 KB 
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    | Software Documentation 
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    | assembler.pdf
      - 1.8 MegAssembler_II.PDF
      - 1.5 Meg
 casino_games.pdf
      - 217 KB
 diskmon.PDF
      - 3.6 Meg
 disassembler.pdf
      - 787 KB
 editor-formatter_vol1.pdf
      - 1.9 Meg
 editor-formatter_vol2.pdf
      - 6.8 Meg
 educator_z80.pdf
      - 0.7 Meg
 manscr_add_driver.pdf
      - 1.7 Meg  Add a driver to Diskmon for Manuscriptor.
      Now if only I could find Manuscriptor!
 Maxibasic_1_0.PDF
      - 1.0 Meg
 Maxibasic_1_1.PDF
      - 1.0 Meg
 Maxibasic_2_0.PDF
      - 696 KB
 maxibasic_gameset_1.pdf
      - 1.1 Meg
 maxibasic_gameset_2.pdf
      - 0.8 Meg
 maxibasic_gameset_3.pdf
      - 1.1 Meg
 maxibasic_gameset_4.pdf
      - 0.8 Meg
 maxibasic_gameset_5.pdf
      - 1.3 Meg
 maxibasic_gameset_6.pdf
      - 0.8 Meg
 maxibasic_gameset_7.pdf
      - 1.4 Meg
 maxibasic_gameset_8.pdf
      - 0.8 Meg
 maxibasic_gameset_9.pdf
      - 1.0 Meg
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    | Analog Audio Image Copies Again, these files may not work without extensive
      audio filtering and multiple attempts--then again, they may work just
      fine. Also note that there are some redundant files here, since I often
      have more than one source, I often make a copy from each to improve the
      chance of getting an error-free copy.
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    | Assembler.mp3
      - 1.9 Meg Assembler_TVC64-unreadable.mp3
      - 2.7 Meg
 DisAssembler.mp3
      - 1.2 Meg
 Educator.mp3
      - 2.3 Meg
 FloppyDiskOpSys_V1_0.mp3
      - 370 KB
 Ham-1_V2.mp3
      - 682 KB
 ham_interface_programs-an.mp3
      - 9.6 Meg
 HMON_2_DblDensCtrl.mp3
      - 1.7 Meg
 KingdomLife.mp3
      - 702 KB
 Kingdom-Life_TVC64.mp3
      - 680 KB
 MaxiBasic_V1.mp3
      - 1.9 Meg
 MaxiBasic2_V2.mp3
      - 1.4 Meg
 MicroChess_TVC64.mp3
      - 810 KB
 maxi-basic_games_set2-an.mp3
      - 5.8 Meg
  
       | ObjectCodeRelocator.mp3
      - 1.3 Meg OpSysTVT32-64.mp3
      - 3.8 Meg
 PhiMonMaker.mp3
      - 1.0 Meg
 PUP-1_PhiMon_2.mp3
      - 2.5 Meg
 pup-1_phimon_upgrade_2-an.mp3
      - 4.3 Meg
 z80-8080phideck_routines_2-an.mp3
      - 3.6 Meg
 SargonChess.mp3
      - 1.4 Meg
 Stepper_2.mp3
      - 542 KB
 TextEditor_Universal.mp3
      - 2.4 Meg
 TiniBasicGameSet_5.mp3
      - 3.7 Meg
 TinyBasic_Baudot.mp3
      - 916 KB
 TinyBasic10K.mp3
      - 644 KB
 tiny_basic_game_set4-an.mp3
      - 2.7 Meg
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    | Digital Audio Image Copies Digital Copies are divided into three sections based on the video card
      they are compatible with. If you get the wrong one, no harm done, but the
      characters will not line up properly across the screen. The Universal
      works by either inserting a space after every character, for 64 character
      lines, or not, for 32 character lines. Effective, but wasteful. Best to
      use the version written for the card in use.
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    | Universal
      - works with either video card: business_100-universal.mp3
      - 3.6 Megdisassembler_1_0_universal.mp3
      - 2.3 Meg
 maxi-basic_1_1-universal_w-printer_tty.mp3
      - 4.4 Meg
 maxi-basic_2-universal_phimon_w-printer_b.mp3
      - 4.4 Meg
 maxi-basic_2-universal_w-printer_b.mp3
      - 4.4 Meg
 mini-basic_v1_0_universal.mp3
      - 1.9 Meg
 text_editor-formatter_universal-printer.mp3
      - 3.3 Meg
 z80_maxibasic_univ1.1.mp3
      - 2.2 Meg
 z80_maxibasic_univ1.1-baudot.mp3
      - 416 KB Modifies Maxi-Basic with
      Baudot printer routines.
 z80_maxibasic_univ1.1-selectric.mp3
      - 414 KB Modifies Maxi-Basic with
      Selectric printer routines
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    | 32
      Character Video Card: assembler-32char.mp3
      - 2.0 Megdisassembler-32char.mp3
      - 2.1 Meg
 maxi-basic_1_1-32char_w-printer_support.mp3
      - 4.4 Meg
 text_editor_32char.mp3
      - 1.7 Meg
 z80_loadtape_prog-1
      hamdemo-32char.mp3 - 458 KB
 z80_loadtape_prog-2
      flag-32char.mp3 - 454 KB
 z80_loadtape_prog-3
      braintease-32char.mp3 - 458 KB
 z80_loadtape_prog-4
      memtest-32char.mp3 - 458 KB
 z80_loadtape_prog-5
      freq-32char.mp3 - 444 KB
 z80_opsys-32char.mp3
      - 444 KB
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      Character Video Card: dynamic_ram_test(1).mp3
      - 474 KBdynamic_ram_test(2).mp3
      - 476 KB
 dynamic_ram_test(3).mp3
      - 476 KB
 educator-64char.mp3
      - 938 KB
 floppy_disk_opsys_v1.mp3
      - 724 KB
 load_tape_prog-1_hamdemo.mp3
      - 428 KB
 load_tape_prog-2-flag.mp3
      - 396 KB
 load_tape_prog-3_braintease.mp3
      - 386 KB
 load_tape_prog-4_memtest.mp3
      - 368 KB
 load_tape_prog-5_freqctr.mp3
      - 428 KB
 maxi-basic_1_1-64char_w-printer_support.mp3
      - 4.4 Meg
 mini-basic_v1_0_64char.mp3
      - 1.9 Meg
 object_code_relocator_64char.mp3
      - 4.1 Meg
 z80_opsys-64char.mp3
      - 406 KB
 
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